Anti-alised Performance - Unreal Tournament 2003

Unreal Tournament 2003 Flyby
800x600x32 2x Anti-Aliasing Enabled
Desktop GeForce4 Ti 4200

GeForce4 4200 Go

Mobility Radeon 9000

Desktop GeForce4 MX 440

132.1

105.4

71.2

62.2

|
0
|
26
|
53
|
79
|
106
|
132
|
159

Match the GeForce4 4200 Go up with Unreal Tournament 2003 and turn on anti-aliasing and you will see some pretty exciting numbers, as we quickly found out. We ran the Unreal Tournament 2003 Flyby with 2x anti-aliasing enabled and were extremely pleased with the results. At 800x600x32, the GeForce4 4200 Go offered 48% greater performance than the Mobility Radeon 9000. The chip was also able to easily beat the desktop GeForce4 MX 440 and fall only 25% behind the desktop GeForce4 Ti 4200.

Unreal Tournament 2003 Flyby
1024x768x32 2x Anti-Aliasing Enabled
Desktop GeForce4 Ti 4200

GeForce4 4200 Go

Mobility Radeon 9000

Desktop GeForce4 MX 440

97.8

69.7

46.2

40.0

|
0
|
20
|
39
|
59
|
78
|
98
|
117

The numbers are equally impressive at 1024x768x32. The GeForce4 4200 Go outperforms the Mobility Radeon 9000 by 51%, a number that is truly astounding.

Unreal Tournament 2003 Flyby
1280x960x32 2x Anti-Aliasing Enabled
Desktop GeForce4 Ti 4200

GeForce4 4200 Go

Mobility Radeon 9000

Desktop GeForce4 MX 440

64.9

43.6

29.0

26.1

|
0
|
13
|
26
|
39
|
52
|
65
|
78

Not surprisingly, the GeForce4 4200 Go does well with anti-aliasing enabled at 1280x960x32. Although frame rate numbers are beginning to drop, the GeForce4 4200 Go still beats the Mobility Radeon 9000 by 50%. It seems that the GeForce4 4200 Go is made to run with anti-aliasing enabled.

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