Intel's Pentium 4 E: Prescott Arrives with Luggage
by Anand Lal Shimpi & Derek Wilson on February 1, 2004 3:06 PM EST- Posted in
- CPUs
Thirteen New Instructions - SSE3
Back at IDF we learned about the thirteen new instructions that Prescott would bring to the world; although they were only referred to as the Prescott New Instructions (PNI) back then, it wasn't tough to guess that their marketing name would be SSE3.
The new instructions are as follows:
FISTTP, ADDSUBPS, ADDSUBPD, MOVSLDUP, MOVSHDUP, MOVDDUP, LDDQU, HADDPS, HSUBPS, HADDPD, HSUBPD, MONITOR, MWAIT
The instructions can be grouped into the following categories:
x87 to integer conversion
Complex arithmetic
Video Encoding
Graphics
Thread synchronization
You have to keep in mind that unlike the other Prescott enhancements we've mentioned today, these instructions do require updated software to take advantage of. Applications will either have to be recompiled or patched with these instructions in mind. With that said, let's get to highlighting what some of these instructions do.
The FISTTP instruction is useful in x87 floating point to integer conversion, which is an instruction that will be used by applications that are not using SSE for their floating point math.
The ADDSUBPS, ADDSUBPD, MOVSLDUP, MOVSHDUP and MOVDDUP instructions are all grouped into the realm of "complex arithmetic" instructions. These instructions are mostly designed to reduce latencies in carrying out some of these complex arithmetic instructions. One example are the move instructions, which are useful in loading a value into a register and adding it to other registers. The remaining complex arithmetic instructions are particularly useful in Fourier Transforms and convolution operations - particularly common in any sort of signal processing (e.g. audio editing) or heavy frequency calculations (e.g. voice recognition).
The LDDQU instruction is one Intel is particularly proud of as it helps accelerate video encoding and it is implemented in the DivX 5.1.1 codec. More information on how it is used can be found in Intel's developer documentation here.
In response to developer requests Intel has included the following instructions for 3D programs (e.g. games): haddps, hsubps, haddpd, hsubpd. Intel told us that developers are more than happy with these instructions, but just to make sure we asked our good friend Tim Sweeney - Founder and Lead Developer of Epic Games Inc (the creators of Unreal, Unreal Tournament, Unreal Tournament 2003 and 2004). Here's what he had to say:
Most 3D programmers been requesting a dot product instruction (similar to the shader assembly language dp4 instruction) ever since the first SSE spec was sent around, and the HADDP is piece of a dot product operation: a pmul followed by two haddp's is a dot product.
This isn't exactly the instruction developers have been asking for, but it allows for performing a dot product in fewer instructions than was possible in the previous SSE versions. Intel's approach with HADDP and most of SSE in general is more rigorous than the shader assembly language instructions. For example, HADDP is precisely defined relative to the IEEE 754 floating-point spec, whereas dp4 leaves undefined the order of addition and the rounding points of the components additions, so different hardware implementing dp4 might return different results for the same operation, whereas that can't happen with HADDP.
As far as where these instructions are used, Tim had the following to say:
Dot products are a fundamental operation in any sort of 3D programming scenario, such as BSP traversal, view frustum tests, etc. So it's going to be a measurable performance component of any CPU algorithm doing scene traversal, collision detection, etc.
The HSUBP ops are just HADDP ops with the second argument's sign reversed (sign-reversal is a free operation on floating-point values). It's natural to support a subtract operation wherever one supports an add.
So the instructions are useful and will lead to performance improvements in games that do take advantage of them down the road. The instructions aren't everything developers have wanted, but it's good to see that Intel is paying attention to the game development community, which is something they have done a poor job of doing in the past.
Finally we have the two thread synchronization instructions - monitor and mwait. These two instructions work hand in hand to improve Hyper Threading performance. The instructions work by determining whether a thread being sent to the core is the OS' idle thread or other non-productive threads generated by device drivers and then instructing the core to worry about those threads after working on whatever more useful thread it is working on at the time. Unfortunately monitor and mwait will both require OS support to be used, meaning that we will either be waiting for Longhorn or the next Service Pack of Windows for these two instructions.
Intel would not confirm whether the instructions can be used in a simple service pack update; they simply indicated that they were working with Microsoft of including support for them. We'd assume that they would be a bit more excited about the ability to bring the instructions to Prescott users via a simple service pack update, maybe indicating that we will have to wait for the next version of Windows before seeing these two in use.
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Jeff7181 - Thursday, March 11, 2004 - link
#98Yes, increasing the drive current means increasing the current that's flowing through the transistors, which does explain the heat increase.
watts = current x voltage
If we do the math, we can figure out how many amps the current Prescott runs on...
The 3.2 and 3.4 Ghz models have a spec of 103 watts, and the voltage is 1.385, so divide 103 by 1.385 and you get about 74.3 amps.
The 3.4 Ghz Northwood has a spec of 89 watts, and the voltage is 1.550, that's 57.4 amps.
That's a 30% increase in current, with only a 20% reduction in voltage. There's your extra heat. 103 watts vs. 89 watts... about a 16% increase in heat. We can take this a little further and say...
The Prescott at 3.4 Ghz produces 103 watts of heat, max. The Prescott at 3.0 Ghz produces 89 watts of heat, max. That means a 3.4 GHz Prescott runs on 74.3 amps, and the 3.0 GHz Prescott runs on 64.3 amps. So increasing the speed by 400 Mhz requires 10 more amps.
So a 3.6 GHz Prescott would run on 79.3 amps, which would create 109.8 watts...
and a 3.8 GHz Prescott would run on 84.3 amps, which would create 116.8 watts...
and a 4.0 GHz Prescott would run on 79.3 amps, which would create 123.7 watts...
and a 5.0 GHz Prescott would run on 104.3 amps, which would create 144.5 watts.
This is of course assuming they don't make core changes that require less current, and that they don't make core changes that require less voltage. It will be VERY interesting to see how they deal with this increased thermal output... considering it looks like the 2.8 Ghz Prescotts are maxing out at 50 degrees C with the retail heatsinks... and the thermal output of a 5 Ghz Prescott is about twice that, so, with the same heatsink as the 2.8... a 5 Ghz Prescott should run at about 100 degrees C, lol. 5 Ghz is a ways away though, 4 is much closer, but still, that's about a 75% increase in heat over the 2.8... so you're gonna be looking at full load temps around 80 degrees C unless Intel pulls something out of their hat.
On a side note...
Strained Silicon is supposed to reduce current leakage, and it does. But what I think Intel maybe didn't foresee is the 30% increase in current… or maybe they thought they could run on 1.0 – 1.2 volts.
See, voltage is electrical pressure, current is electrical volume. If you increase the volume of electricity moving through, but decrease the pressure, not as much current will leak. Think of it like a water hose. If you need a certain amount of water in a certain amount of time, you can increase the water pressure, and it will move faster so you'll have more water, but you might spring a leak in the hose... or you can just get a bigger hose and use less water pressure, which is basically what Intel did with Strained Silicon.
AMD’s approach with using SOI has been, dare I say, more successful. When you look at the specifications, the 3400+, 2.2 GHz has a maximum of 89 watts at 1.5 volts. When the PowerNow feature is used, it drops down to 2.0 GHz, and 1.4 volts, the wattage drops down to a cool 69 watts. When it drops down again to 1.8 GHz and 1.3 volts, the wattage drops to 50 watts. And finally when it drops down to 1.0 GHz and 1.1 volts, the wattage is a frigid 22 watts. Normally you would think that means for every 200 MHz increase, your wattage increases by 10 watts. However… the FX-53 runs at 2.4 GHz and it’s maximum wattage is also 89 watts. So it seems as though AMD may be estimating very high with these early processors if a 2.4 GHz chip has the same maximum heat dissipation of a 2.0 GHz chip. The only explanation I can come up with is that as they get more experience at manufacturing these chips, current leakage just gets better and better. We can only hope to see the same from Intel with the Prescott as they refine their Strained Silicon and 90nm process.
slashbinslashbash - Sunday, February 29, 2004 - link
Oh, and I think that the conspicuous silence by AT and everybody else on this subject only confirms that Intel indeed has something up its sleeve. They all say "Prescott has higher energy consumption" and "a larger transistor count" without even speculating as to what could create the wild disparity that we see with the transistor math.slashbinslashbash - Sunday, February 29, 2004 - link
#96: I'm no CPU designer, but it seems to me that the "add transistors to dissapate heat more evenly" argument doesn't make sense. Why not just have empty silicon if you need to spread things out? Adding actual transistors will also increase the amount of heat output, so the density of heat would stay the same.Lots of good speculation on Prescott/Yamhill here: http://www.chip-architect.com/
Regs - Tuesday, February 17, 2004 - link
Ah god, I'm sorry. This is suppose to be about the Prescott, and I just completely made a "fan boy" remark.Regs - Tuesday, February 17, 2004 - link
So it's pricey, runs hot, shows little improvement over the earlier northwoods, and did I mention pricey? The 3.4c is 415 dollars at newegg let alone what a 3.2 o 3.4E would cost.To us tech-gurus it comes down to common sense, but everybody knows marketing will always get the better of AMD. Intel well shovel "you're paying for the best performer", which is sadly true by a small margin if that for a huge price difference. And how people ignore the A64 completely just because 64-bit is not needed as of right now is just frustrating.
AMD made a remarkable achievement for making affordable technology while satisfying the need for higher performance.
TrogdorJW - Wednesday, February 4, 2004 - link
What does it mean to increase the transistor drive current by 10-20%? Does that mean that they need to run, say, 1.1 to 1.2 Amps instead of 1.0 Amps? (I know that's not what the processors use; I'm just using those numbers because they're easy to work with.) If that's correct, then it would certainly account for some of the heat increase.Initially, I read about strained silicon and thought that the idea was that it would take less power to run the chips at the same speed. The atoms are further apart, electrons flow more easily... doesn't that mean that strained silicon should make things run cooler? (I'll be honest - the electromagnetic physics course I had to take in college was *NOT* my favorite course. Talk about a HARD class....)
PrinceGaz - Wednesday, February 4, 2004 - link
I think Intel's heat problems are in part down to the Strained-Silicon technology they've introduced with the 90nm process as much as anything else. If as it says it increases the transistor drive-current by 10-20% then thats 10-20% more power and therefore heat being generated by each transistor for a given voltage.AMD however has opted to go for SOI now and that reduces leakage-current (waste) from the transistors, which means less heat is generated by them.
Intel is expected to introduce SOI with their 65nm process in 2005 and that should help reduce their heat problem a bit, and AMD will no doubt adopt Strained-Silicon around about the same time which will raise the amount of heat in their chips making them both about even again.
The difference now is that Intel implemented the heat-increasing performance improvement first, while AMD implemented the heat-decreasing one first.
TrogdorJW - Wednesday, February 4, 2004 - link
Aceshardware has some information on the transistors as well, on the bottom of page one of their review: http://www.aceshardware.com/read.jsp?id=60000315Of course, they also end up concluding the same things as me: the changes that Intel has really told us about don't seem like they should really be using up the 45 million added transistors. (A Northwood with 1 MB of L2 would be an 80 million transistor CPU.)
Intel did make numerous small changes to the processor, so I guess that it is possible that they could have used up all of the extra transistors. Who knows?
One other thing that isn't really being talked about anywhere is transistor density. In the past, shrinking the transistor size always ended up making chips run cooler. It appears that this may not be the case with 90nm processes and beyond. If Intel had stuck with a straight Northwood core and simply moved to 90nm, then the CPU die size would be something like half of what it currently is. So instead of 112 mm2, it would be 60 mm2 or something.
With all of the heat being generated in such a small area, maybe they had to add transistors and size just to spread out the heat dissipation? It's a weird argument, but it *could* be true. When AMD releases 90nm chips and we see how hot they get, we'll probably gain more insight into this. If AMD's chips run slightly hotter, then 90nm will have marked a transition to a new set of problems in processor die shrinks.
Pumpkinierre - Wednesday, February 4, 2004 - link
The only other explanation is that prescott is dual core. Really if the stages get smaller as the pipeline gets deeper then the transistor count should stay the same. So a dual core with double the cache should be 2xNorthwood= 110 million transistors- still 15 million unaccounted for and available for other things. Other people are saying that the 31 stage pipeline cant be right as the processor's power would be much weaker than the observed performance cf. equivalent (20 stage pipe) Northwood, despite the tweaks. It seems to perform well on the hyperthreaded enabled software and dual cpu may explain the slowness of the cache like duallies where one cpu has to keep tabs on the other. It also explains the heat for which a size reduction on a single core should augur less heat in contrast to Prescott's > 100 Watts.Pumpkinierre - Tuesday, February 3, 2004 - link
That's it. Prescott is already 64bit enabled. They have'nt bothered to switch them off as no intel mobo BIOS detects the 64bit extensions anyway. That's where the extra heat is coming from. I mean Northwood is ~130MM2 (55million transistors) and Prescott is close in size 112mm2 but 125million transistors - so approximately the same size but far greater transistor density so more heat. Even with the extra cache it should have been around 80 million and thus heat would have been at Northwood levels. The extra transistors still seem excessive for x86-64. So it might even be IA-64. Sckt 478 might not be pinned enough but 775 should do it. Here's my prediction then: ** 64bit WILL be available when Sckt LBGA 775 Prescott cpus come out in April with the new Grantsdale and Alderwood mobos **. And thats what is going on display in coupla of weeks time. How to check it, maybe write some assembler using X86-64 or IA-64 commands and see if they work.