The performance of the Monster 3D II, as with all Voodoo2 cards out today, falls within a few percent of the competition, eliminating the need to re-run an entire suite of benchmarks spreading across multiple processor platforms.
How I Tested
Wait for VSYNC was disabled during the tests
Diamond Supplied Monster 3D II Drivers were used in conjunction with the Millennium II AGP Drivers
The Memory Clock was set at 93MHz
Quake 2 v3.14 was used (with AMD 3DNow! Drivers if necessary); The full version of Turok was used, not the downloadable demo.
Test Configuration |
|
Processor(s): | AMD K6-3D 300 AFR Intel Pentium II - 266 |
Motherboard(s): | Socket-7: Microstar
MSI-5169 (A5) Slot-1: Shuttle HOT-641 (BX) |
RAM: | 1 - 64MB Corsair PC100 SDRAM DIMM |
Hard Drive(s): | IBM Ultrastar Ultra-Wisde SCSI 3 HDD |
Video Card(s): | 2 Monster 3D II's - Voodoo2 (12MB PCI) Matrox Millennium II (4MB WRAM - AGP) |
Bus Master Drivers: | Intel 3.01 VIA 2.14 |
Video Drivers: | MGA Millennium 4.03.00.3410 VIA Gart VxD |
Operation System(s): | Windows 95 Service Release 2.1 |
3D Gaming Performance - Frame Rates - 640 x 480 Voodoo2 SLI |
|||
--- | Quake 2 (OpenGL) |
Turok (Glide) |
Forsaken (Direct3D) |
Processor |
Demo 1 | TMark | Nuke Demo |
AMD K6-2 333/95 w/o 3DNow! Q2 Drivers | 44.2 | N/A | N/A |
AMD K6-2 333/95 w/ 3DNow! Q2 Drivers |
76.4 | 81.4 | 120.01 |
Intel Pentium II 300/66 | 69.2 | 113.9 | 136.89 |
Intel Pentium II 333/83 | 78.8 | 129.5 | 160.71 |
Intel Pentium II 400/100 | 93.1 | 154.8 | 186.74 |
3D Gaming Performance - Frame Rates - 800 x 600 Voodoo2 (Single) |
||
--- | Quake 2 (OpenGL) |
Forsaken (Direct3D) |
Processor |
Demo 1 | Nuke Demo |
AMD K6-2 333/95 w/o 3DNow! Q2 Drivers |
42.8 | N/A |
AMD K6-2 333/95 w/ 3DNow! Q2 Drivers |
59.4 | 90.37 |
Intel Pentium II 300/66 | 58.0 | 92.26 |
Intel Pentium II 333/83 | 59.8 | 93.86 |
Intel Pentium II 400/100 | 60.7 | 95.09 |
3D Gaming Performance - Frame Rates - 800 x 600 Voodoo2 (SLI) |
||
--- | Quake 2 (OpenGL) |
Forsaken (Direct3D) |
Processor |
Demo 1 | Nuke Demo |
AMD K6-2 333/95 w/o 3DNow! Q2 Drivers |
44.0 | N/A |
AMD K6-2 333/95 w/ 3DNow! Q2 Drivers |
75.9 | 119.23 |
Intel Pentium II 300/66 | 68.7 | 132.16 |
Intel Pentium II 333/83 | 78.1 | 153.17 |
Intel Pentium II 400/100 | 90.4 | 171.60 |
3D Gaming Performance - Frame Rates - 1024 x 768 Voodoo2 (SLI) |
||
--- | Quake 2 (OpenGL) |
Forsaken (Direct3D) |
Processor |
Demo 1 | Nuke Demo |
AMD K6-2 333/95 w/o 3DNow! Q2 Drivers |
43.6 | N/A |
AMD K6-2 333/95 w/ 3DNow! Q2 Drivers |
66.9 | 98.65 |
Intel Pentium II 300/66 | 64.1 | 109.95 |
Intel Pentium II 333/83 | 69.1 | 114.26 |
Intel Pentium II 400/100 | 72.8 | 117.81 |
I would definitely call these numbers more than just "playable" frame rates. The only test that seemed to give the Monster 3D II a hard time was running Unreal at 800 x 600 or 1024 x 768 (SLI), in both cases, the faster system among the Pentium II/K6-2 test units seemed to be the K6-2. While Unreal has yet to attain a Timedemo-like function to achieve accurate frame rates, you can't fool the gamer when it comes to the look and feel of a title like Unreal, and it does seem to look and feel better on a K6-2 running with Dual Monster 3D II's (in comparison to a Pentium II - 400).
2 Comments
View All Comments
eddieobscurant - Monday, May 18, 2020 - link
I'm sorry that i sold you along with the diamond viper v330, for a TNT2 M64. I didn't know any betterruxandy - Thursday, October 22, 2020 - link
WHAT?! Man, some sins can be forgiven, but yours is a mortal one, my son! Hell awaits you! :-)