Quake 2 - Open GL Performance |
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- |
Timedemo - 640 x 480 | |
- | demo1.dm2 | crusher.dm2 |
Canopus Spectra 2500 (Riva TNT) |
69.3 | 31.5 |
- | Timedemo - 800 x 600 | |
- | demo1.dm2 | crusher.dm2 |
Canopus Spectra 2500 (Riva TNT) |
57.2 | 31.4 |
- | Timedemo - 1024 x 768 | |
- | demo1.dm2 | crusher.dm2 |
Canopus Spectra 2500 (Riva TNT) |
38.5 | 28.6 |
Here's where things begin to look up for the Spectra 2500. Coupled with an average speed Pentium II, such as a 333 or a 350, the TNT chipset starts shifting into high gear producing frame rates under Quake 2 that are definitely playable. Even in the worst case scenarios, provided by the crusher.dm2 benchmark, the Pentium II - 333 test system still cranked out frame rates above 30 fps at 800 x 600 and just a few frames slower at 1024 x 768. For mid-range Pentium II owners you have the option of waiting for the Banshee or picking up a Spectra 2500 now, either way you should be pretty well off, it just depends on how quickly you need your 3D acceleration, and of course, with the TNT you do get that option of > 1024 x 768 acceleration (in actuality you can run at resolutions up to 1600 x 1200, but the frame rate drops to well below 16 fps, eliminating that as an option for many).
TNT vs Voodoo2 |
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Pentium II - 333 |
Timedemo - 640 x 480 | |
- | demo1.dm2 | crusher.dm2 |
Canopus Spectra 2500 (TNT) | 69.3 | 31.5 |
Canopus Pure 3D-2 (Voodoo2) | 75.1 | 34.7 |
- | Timedemo - 800 x 600 | |
- | demo1.dm2 | crusher.dm2 |
Canopus Spectra 2500 (TNT) | 57.2 | 31.4 |
Canopus Pure 3D-2 (Voodoo2) | 58.1 | 32.4 |
- | Timedemo - 1024 x 768 | |
- | demo1.dm2 | crusher.dm2 |
Canopus Spectra 2500 (TNT) | 38.5 | 28.6 |
Canopus Pure 3D-2 (Voodoo2) | N/S | N/S |
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