BigFoot Networks Killer NIC: Killer Marketing or Killer Product?
by Gary Key on October 31, 2006 2:00 AM EST- Posted in
- Networking
Killer NIC Marketing Materials
Instead of rewriting the BigFoot Networks marketing materials we will just present it as is in abbreviated form. There are five features that are prominently featured on the Killer NIC website and the descriptions listed below are a quick recap of these items. We have already implied the marketing utilized by BigFoot Networks is very aggressive, and while understandable to those with a marketing background (no offense to the suits) we believe the website information and advertisements set the expectations of this card too high. A little more education about the background of the technology utilized and how it really works would have been better than in your face statements about gaming domination and free T-Shirt giveaways.
In fact, the description of MaxFPS technology along with the associated graphs in the reviewers guide we received does more to explain how the card works and why than the entire website at this time. Our suggestion to BigFoot Networks is to openly provide the technical information and remember that not everyone is a thirteen year old (not that there is anything wrong with them) gamer with $279 in hand and wanting to pimp out their rig because a Killer NIC advertisement with a limping sword makes them feel inferior in some way. All this is academic anyway; if the hardware does not work then who really cares about the marketing, right? So here's the marketing spiel:
MaxFPS - MaxFPS will increase the frames per second (FPS) in most gaming systems. It does this by reducing the CPU utilization due to networking, and speeding up the main game loops of the game. For gaming systems that have older graphics cards, the additional performance in CPU, cache, and main system memory will improve the efficiency of the card. This allows it to run at more FPS or at higher resolutions and settings. For gaming systems that have new graphics cards, the FPS performance is usually limited by the performance of the main gaming loop or the CPU's ability to get data to the card. MaxFPS will improve the speed of the main gaming loop and reduce the CPU utilization and main system memory thrashing thus improving FPS. Depending upon the situation MaxFPS will use its direct transfer of data to host application memory. Latency is further reduced by eliminating the time to write in and out of the system memory.
UltimatePing - UltimatePing will reduce the effective UDP-internal ping time (ping using UDP sockets). A UDP-internal ping is very different than a standard ICMP ping such as one might get when calling "ping" from the command line. UDP-internal ping runs over a UDP socket and includes such overhead as UDP checksum, buffer copy, real data transfer, and stack efficiency. UltimatePing is based on two technologies. First it ensures that neither your operating system nor your network card is introducing unnecessary latency into your game by ensuring interrupts from the NIC and OS are efficient. Secondarily, UltimatePing uses a side effect of MaxFPS to improve the response time in the main game loop or threads.
PingThrottle - PingThrottle is a user controlled setting that literally adds latency to any outbound network traffic, effectively increasing ping a gamer has to the server. The max latency you can add is 20ms and the latency is real as it is processed by the NPU. (The basic premise is that this will allow you to placate anyone complaining about LPBs (Low Ping B...s), although the real application of the technology can be somewhat less desirable depending on your viewpoint.)
GameFirst - GameFirst basically prioritizes your inbound and outbound network traffic so that your gaming packets are delivered or received first. This feature is very useful if you are running other applications that are uploading or downloading data while gaming.
FNA - FNA stands for Flexible Network Architecture. It is in effect the infinite flexibility of the Killer NIC. FNapps are designed to allow a user to run an application with a minimal or reduced impact on the main system's CPU, memory subsystem, or hard disk. FNapps can be anything from simple packet monitoring utilities like firewalls to full blown VoIP programs or file sharing programs like BitTorrent. FNapps can be designed to utilize the dedicated USB port as well as the Gigabit port. FNapps are designed with the included open-source Linux compiler and source code. The card includes a Linux console, 64MB of RAM, and an embedded Linux build.
The single most touted feature on the Killer NIC is the MaxFPS system that includes the LLR technology. Please note these comments as we will find out shortly if they work or not. The second most hyped feature is FNA. We believe this feature can really set this card apart from others and has the potential to be the most useful feature. Unfortunately, there are no FNapps available to test at this time. Considering the time that has passed since the card was introduced and the press material describing how easy it is to make an FNapp we would have expected something to test by now. FNapps are still MIA at this time, though we understand there might be some released over the course of the next few weeks.
UltimatePing actually worked in a few of our benchmarks. PingThrottle worked as advertised and by using it continuously during a heated Quake 4 match we were able to get kicked off the server and brandished cheaters for life. (It was fun while it lasted.) GameFirst worked but the outgoing packet prioritization worked about the same as our NVIDIA nForce 590 NIC and D-Link Gamer Lounge DGL-4100 router. The inbound capability is what makes the difference although we typically would not be caught downloading or uploading files while gaming online.
Instead of rewriting the BigFoot Networks marketing materials we will just present it as is in abbreviated form. There are five features that are prominently featured on the Killer NIC website and the descriptions listed below are a quick recap of these items. We have already implied the marketing utilized by BigFoot Networks is very aggressive, and while understandable to those with a marketing background (no offense to the suits) we believe the website information and advertisements set the expectations of this card too high. A little more education about the background of the technology utilized and how it really works would have been better than in your face statements about gaming domination and free T-Shirt giveaways.
In fact, the description of MaxFPS technology along with the associated graphs in the reviewers guide we received does more to explain how the card works and why than the entire website at this time. Our suggestion to BigFoot Networks is to openly provide the technical information and remember that not everyone is a thirteen year old (not that there is anything wrong with them) gamer with $279 in hand and wanting to pimp out their rig because a Killer NIC advertisement with a limping sword makes them feel inferior in some way. All this is academic anyway; if the hardware does not work then who really cares about the marketing, right? So here's the marketing spiel:
MaxFPS - MaxFPS will increase the frames per second (FPS) in most gaming systems. It does this by reducing the CPU utilization due to networking, and speeding up the main game loops of the game. For gaming systems that have older graphics cards, the additional performance in CPU, cache, and main system memory will improve the efficiency of the card. This allows it to run at more FPS or at higher resolutions and settings. For gaming systems that have new graphics cards, the FPS performance is usually limited by the performance of the main gaming loop or the CPU's ability to get data to the card. MaxFPS will improve the speed of the main gaming loop and reduce the CPU utilization and main system memory thrashing thus improving FPS. Depending upon the situation MaxFPS will use its direct transfer of data to host application memory. Latency is further reduced by eliminating the time to write in and out of the system memory.
UltimatePing - UltimatePing will reduce the effective UDP-internal ping time (ping using UDP sockets). A UDP-internal ping is very different than a standard ICMP ping such as one might get when calling "ping" from the command line. UDP-internal ping runs over a UDP socket and includes such overhead as UDP checksum, buffer copy, real data transfer, and stack efficiency. UltimatePing is based on two technologies. First it ensures that neither your operating system nor your network card is introducing unnecessary latency into your game by ensuring interrupts from the NIC and OS are efficient. Secondarily, UltimatePing uses a side effect of MaxFPS to improve the response time in the main game loop or threads.
PingThrottle - PingThrottle is a user controlled setting that literally adds latency to any outbound network traffic, effectively increasing ping a gamer has to the server. The max latency you can add is 20ms and the latency is real as it is processed by the NPU. (The basic premise is that this will allow you to placate anyone complaining about LPBs (Low Ping B...s), although the real application of the technology can be somewhat less desirable depending on your viewpoint.)
GameFirst - GameFirst basically prioritizes your inbound and outbound network traffic so that your gaming packets are delivered or received first. This feature is very useful if you are running other applications that are uploading or downloading data while gaming.
FNA - FNA stands for Flexible Network Architecture. It is in effect the infinite flexibility of the Killer NIC. FNapps are designed to allow a user to run an application with a minimal or reduced impact on the main system's CPU, memory subsystem, or hard disk. FNapps can be anything from simple packet monitoring utilities like firewalls to full blown VoIP programs or file sharing programs like BitTorrent. FNapps can be designed to utilize the dedicated USB port as well as the Gigabit port. FNapps are designed with the included open-source Linux compiler and source code. The card includes a Linux console, 64MB of RAM, and an embedded Linux build.
The single most touted feature on the Killer NIC is the MaxFPS system that includes the LLR technology. Please note these comments as we will find out shortly if they work or not. The second most hyped feature is FNA. We believe this feature can really set this card apart from others and has the potential to be the most useful feature. Unfortunately, there are no FNapps available to test at this time. Considering the time that has passed since the card was introduced and the press material describing how easy it is to make an FNapp we would have expected something to test by now. FNapps are still MIA at this time, though we understand there might be some released over the course of the next few weeks.
UltimatePing actually worked in a few of our benchmarks. PingThrottle worked as advertised and by using it continuously during a heated Quake 4 match we were able to get kicked off the server and brandished cheaters for life. (It was fun while it lasted.) GameFirst worked but the outgoing packet prioritization worked about the same as our NVIDIA nForce 590 NIC and D-Link Gamer Lounge DGL-4100 router. The inbound capability is what makes the difference although we typically would not be caught downloading or uploading files while gaming online.
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DaveatBigfoot - Thursday, November 30, 2006 - link
Dave from Bigfoot Networks here. We wanted to reach out to comments and forums around the Internet, address some of the issues being discussed, and be available for any questions you may have.I worked with Gary while he was writing this review. We have a tremendous amount of respect for him and Anandtech.com. I'd be liar if I didn't admit that we were disappointed with the performance and experience that the Anandtech review reflects. We welcomed the "Pepsi Challenge", and appreciated the real-world approach taken.
While the performance numbers reported were lower than what our customers report, and what we see internally, we thought one of the best testimonials for the Killer was the blind test where a the Killer was added to gamers PC without his knowledge, and he thought there was a new video card or more RAM in the system. Truly, that is what the Killer is all about...smoother, faster gaming...less lag, better performance.
Back when this review was written, we did have some issues with our drivers. I believe each and every issue manifested itself during Anandtech's testing. It was very unfortunate and not anticipated. Bypassing the windows network stack and putting a Linux computer on a PCI slot is a bit tricky. We aren't using that as an excuse, just stating it as a fact. Our latest software suite addresses all the issues that are referenced in this review.
We have also recently released IPtables firewall for the Killer NIC. Many more FNApps are on the way, and with time the Killer's value will increase. A rarity in the hardware world.
We sincerely hope, at some point, Anandtech will give the Killer another shot. We firmly stand by our product and believe it holds tremendous value for online gamers.
I am also happy to answer any questions you may have about the Killer, so fire away!
lwright84 - Thursday, November 9, 2006 - link
http://hardware.gotfrag.com/portal/story/34683/">http://hardware.gotfrag.com/portal/story/34683/explains some of the features and shows some better results with this card.
goinginstyle - Wednesday, November 29, 2006 - link
They only tested two games and both were optimized for the KillerNIC. They give it an editors award for improving FEAR by 6.7%, come on.trajik78 - Sunday, November 5, 2006 - link
did i mention $300 is f'in crazy for a NIC?cotak - Sunday, November 5, 2006 - link
This is as useful as something that makes guys quicker during sex.As for people talking about this being enterprise storage technology. They use fiber for that with expensive fiber switches not Ethernet and not something you'd be able to afford at home.
What's the point of reviewing something like this. In the first part of the review they say "the internet is variable". That's your key right there. There's no point in speeding up your connection to your cable/dsl modem when everything else from here to whatever is unknown. 300 bucks on a card like this and connecting it to your typical linksys router with the new VxWorks firmware with limited number of NAT connections it's about as dumb putting huge spoilers on a shitty car.
trajik78 - Sunday, November 5, 2006 - link
yup, pretty much every review has confirmed that this product is more than not-worthy of the $300 that could be better used for say a couple kegs of beer, or towards college tuition.when it comes down to it, your built in MB ethernet interface is more than worthy of your use for any circumstance, even it be HUGE FRAGFEST AT YOUR FRIENDS LAN PARTY!!
aswinp - Wednesday, November 1, 2006 - link
Check out this site for more info on TNICS:In my (small) experience in enterprise storage solutions, I believe one of the main reason for using TOE NICS is for iSCSI (SCSI over IP) SAN applications, instead of using Fiber Channel or other SAN solutions. So you basically have a SAN whose fabric is not based on expensive Fiber Channel hardware but on regular Ethernet.
Top 10 Reasons to upgrade to a TNIC:
http://www.alacritech.com/html/toe_top_ten.shtml">http://www.alacritech.com/html/toe_top_ten.shtml
Benchmark Reports:
http://www.alacritech.com/html/benchmark_reports.s...">http://www.alacritech.com/html/benchmark_reports.s...
mlau - Thursday, November 2, 2006 - link
I strongly suggest you read this mail and the paper it links to:http://www.cs.helsinki.fi/linux/linux-kernel/2003-...">http://www.cs.helsinki.fi/linux/linux-kernel/2003-...
TOE is another marketing fad, nothing more.
aswinp - Wednesday, November 1, 2006 - link
I guess Killer NIC saw this technology starting to rise in popularity in the enterprise storage market and thought... "Hey, what happens if we apply this thing to gaming?". And so you get the Killer NIC.Although I admit the FNA feature is very interesting, if ever any software ever gets written to take advantage of it.
What I'd really like to see is what happens when the Killer NIC is put in comparison to true TOE NICS in IP SAN applications. Coz its less expensive than these guys.
soydeedo - Wednesday, November 1, 2006 - link
hey guys. there have been scores of complaints regarding lag and such when running the new titan mode in battlefield 2142. if the titan [a very large airship] is moving while many players are aboard it things can get a bit hairy. i've experienced this myself although not very often, but it's pretty aggravating and severely impacts playability. i'm requesting that you play a couple rounds with a moving titan [it's imperative that it's moving] and report back your results with this killernic. i've made a post about this on firingsquad and totalbf2142 to no avail so if you guys would test this out i [and potentially many others if it offers any benefits] would appreciate it. thanks. =)