Once again, we are seeing the limits of the GeForce 256 as we hit 1024x768x32.
Truncating/rounding would produce the same picture with the TNT2 Ultra as we just saw with the GeForce 256.
Once again, we are seeing the limits of the GeForce 256 as we hit 1024x768x32.
Truncating/rounding would produce the same picture with the TNT2 Ultra as we just saw with the GeForce 256.
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xrror - Friday, December 12, 2014 - link
The thing to remember during this era is that coppermine P3's (or at least, any P3 with integrated cache) were pretty much stupid expensive, and unobtanium to get. While with the Athlon 800 you could actually buy one and not be on a wait list for 2 months.Also ugh, RAMBUS and 820 were just way too much money. BX @ 133 with a video card that could handle it - which Geforce 2 era cards started to be built for that was where it was at if you were Intel. Or you just waited like everyone else for the Athlon Thunderbird to come out... =)