The Unreal Tournament engine limits the performance of all of the contenders here, but it does help to illustrate the benefit of having that extra 16MB of SGRAM. The 16-bit performance of the MG400 is excellent here, but switching to 32-bit color drops the performance of the MG400 a good 35%, and this is only at 640 x 480.

We get a similar situation at 800 x 600, the strong D3D performance of the G400 core puts the MG400 ahead of the two NVIDIA competitors in 16-bit rendering, but the switch to 32-bit color takes its toll out on the 16MB of SGRAM on the board.

Athlon 500 - Quake III Arena Athlon 800 - UnrealTournament
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