Quake III Arena Performance- quaver

Under Quaver, the differences between 64 MB GeForce cards and 32 MB GeForce cards really show, drawing us to the same conclusion as explained in the 64 MB GeForce review. Even at the lowly resolution of 640x480x32 with texture detail set to high, the 32 MB card begins to choke as it rushes textures away to system memory for temporary storage. The differences between the cards only become more pronounced at higher resolutions and color depths. The SUMA Platinum 64 MB GeForce is able to hold its weight against the ASUS V6800/64 MB. The two cards perform almost identically in every scenario, showing that the SUMA can hold its own against a more recognized opponent.

Once again, the high speed reached by overclocking the Platinum 64 MB GeForce provided nothing short of breathtaking performance. When running at the peak speed of 162/352 MHz, the overclocked Platinum 64 MB GeForce was able to beat its stock clocked counterpart by 31% when at 1600x1200x16. In addition, the extra speed made Quake III Arena extremely playable at 1024x768x32, an accomplishment many cards can not claim.

Quake III Arena Performance- demo001 Unreal Tournament Performance
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  • Dr AB - Friday, May 8, 2020 - link

    I have been reading these old articles for a while now, I do wonder how did they even managed to overclock cpu core & memory core separately? Wish I could knew that.

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