FSAA Performance in OpenGL

Now that you've seen the visual results of enabling the various FSAA modes on a GeForce2 GTS, let's take a look at the performance of NVIDIA's FSAA solution.

The performance difference between the last two settings isn't great at all. This could be due to one of two things, either rendering the MIPMaps at 2X the native resolution does not incur a large performance penalty or the last setting is not fully implemented in the 5.30 drivers.

At 16-bit color the GeForce2 GTS's 1.5 x 1.5 setting is faster than the Voodoo5 5500 with FSAA off, however the move to 32-bit color hurts the GeForce2 GTS quite a bit. The Voodoo5 5500's 4X FSAA is the slowest setting out of the bunch but depending on your perspective it is potentially the best looking.

FSAA Image Quality in OpenGL FSAA in Direct3D
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