ATI Radeon 64MB DDR

by Matthew Witheiler on July 17, 2000 9:00 AM EST

Quake III Arena NV15

Produced by NVIDIA upon the launch of the GeForce 2 GTS, NV15.dm3 served as a Quake III Arena demo that pushed video card's to the limit. Built to put a huge strain on a specific card's ability to draw the largest number of polygons as possible, NVIDIA actually made the level have significant overdraw. By rendering not only each wall that the demo player looks at but also every room behind this wall, the graphic's card is forced to draw many times the number of polygons that it normally draws. When in wire-frame mode, with the wall textures transparent, it seems as if the rooms just keep going and going.

The GeForce 2 GTS was able to perform well in this demo due to the second generation T&L engine on this card. To test the Radeon's T&L ability, we ran the GeForce 2 GTS, the GeForce DDR and the Voodoo5 5500 against the Radeon DDR 64MB. Although T&L does not play an important role in current games, both ATI and NVIDIA are betting that it does in the future. Let's see what we found out about the Radeon's T&L in this custom NVIDIA level.

Quake III Arena quaver.dm3 - Pentium III 550E (cont) Quake III Arena NV15.dm3 - Pentium III 1GHz
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  • Thatguy97 - Tuesday, May 5, 2015 - link

    ahh i remember anadtechs jihad against ati

    wow im dating myself
  • Frumious1 - Monday, August 29, 2016 - link

    I don't remember it at all. The only thing I recall is a bunch of whiny ass fanboys complaining when their chosen CPU, GPU, etc. didn't get massive amounts of acclaim. The very first Radeon cards were good, but they weren't necessarily superior to the competition. You want a good Radeon release, that would be the 9700 Pro and later 9800 Pro -- those beat Nvidia hands down, and AnandTech said as much.

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