Driver Performance: Windows 98 vs. Windows 2000 vs. Windows XP

We first introduced this section in the Radeon 8500 Preview and we are bringing it back again to see if there are any performance issues caused by our decision to use Windows 2000 SP2 as the benchmarking OS of choice. If you look back at our preview you'll note that the performance gap between 9x/Me and 2000/XP was not as large as it once was.

Windows 98SE
Windows 2000 SP2
Windows XP
Serious Sam
ATI Radeon 8500
76.0
74.7
72.6
NVIDIA GeForce3 Ti 500
90.8
91.2
89.8
Quake III Arena
ATI Radeon 8500
203.7
207.5
205.6
NVIDIA GeForce3 Ti 500
211.4
223.7
217.9
Wolfenstein
ATI Radeon 8500
128.1
129.2
128.2
NVIDIA GeForce3 Ti 500
140
142
140.3
UnrealTournament
ATI Radeon 8500
95.34
72.14
70.66
NVIDIA GeForce3 Ti 500
106.39
101.75
102.3
MaxPayne
ATI Radeon 8500
75.49
68.27
57.28
NVIDIA GeForce3 Ti 500
80.60
80.98
80.11

The performance of both cards under Serious Sam, Quake III Arena and Wolfenstein thankfully does not change much as you make the transition from one OS to the next. The vsync problem with the Radeon 8500 drivers is no present under Windows 9x/Me allowing UnrealTournament to run much faster under that OS than Windows 2000. It is worth noting that the Radeon 8500 comes very close to the GeForce3 Ti 500's performance in that benchmark with the vsync issue eliminated.

Under Max Payne, performance has improved considerably since we originally looked at the card but the majority of the performance increases are under Windows 9x/Me. While it's arguable that 9x/Me is more of a gamer's OS choice, neither OS is very stable and the future of Windows is in the NT based OSes (2000/XP) so ATI and NVIDIA should be focusing on performance there. NVIDIA seems to be doing fine but ATI still has some room for improvement.

Max Payne Performance 2D Performance, Image Quality & more
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