Serious Sam

As Croteam is hard at work on the followup to Serious Sam we continue to use it as a benchmark since the game makes use of many newer graphics features. For our tests we set all of the graphics options to their maximum values with the exception of ansiotropic filtering which was left disabled.

Serious Sam
Maximum Settings - 1024x768x32
NVIDIA GeForce3 Ti 500

NVIDIA GeForce3

ATI Radeon 8500

NVIDIA GeForce3 Ti 200

ATI Radeon 7500

NVIDIA GeForce2 Ti 200

NVIDIA GeForce2 Pro

ATI Radeon 64DDR

STMicro Kyro II

91.2

86.9

74.7

73.8

61.4

57.1

56.4

47.8

41.2

|
0
|
18
|
36
|
55
|
73
|
91
|
109

Rewinding back to August the GeForce3 held a 25% advantage over the Radeon 8500, today that advantage is significantly reduced but not eliminated. Again we see that the Radeon 8500 is very competitive with the GeForce3 Ti 200 but not much beyond that.

Serious Sam
Maximum Settings - 1600x1200x32
NVIDIA GeForce3 Ti 500

NVIDIA GeForce3

ATI Radeon 8500

NVIDIA GeForce3 Ti 200

ATI Radeon 7500

NVIDIA GeForce2 Ti 200

NVIDIA GeForce2 Pro

ATI Radeon 64DDR

STMicro Kyro II

55.8

48.7

47.9

42.8

37.1

27.7

27

24.8

17.3

|
0
|
11
|
22
|
33
|
45
|
56
|
67

At 1600 x 1200 memory bandwidth is king giving the Radeon 8500 more in common with the older GeForce3 than the Ti 200. The performance of the card still isn't up to par with what we'd expect unfortunately.

Serious Sam
Multitextured Fill Rate
NVIDIA GeForce3 Ti 500

NVIDIA GeForce3

ATI Radeon 8500

NVIDIA GeForce3 Ti 200

ATI Radeon 7500

NVIDIA GeForce2 Ti 200

NVIDIA GeForce2 Pro

ATI Radeon 64DDR

STMicro Kyro II

609.08

541.95

498.55

455.02

381.02

291.18

284.81

256.35

176.28

|
0
|
122
|
244
|
365
|
487
|
609
|
73

Another beauty of the Serious Sam engine is the ability to measure fill rate from within the game. Compare these figures to the 3DMark 2001 figures and you'll see why we placed those in the "theoretical" benchmarks section. The Radeon 8500 falls in between the GeForce3 and the GeForce3 Ti 200 both of which have a lesser theoretical fill rate. These figures are resolution independent meaning that they could very well be driver limited; ATI has expressed their displeasure with the current status of OpenGL drivers of the Radeon 8500 which could explain some of the poor performance here.

Black & White Performance Quake III Arena Performance
Comments Locked

0 Comments

View All Comments

Log in

Don't have an account? Sign up now