Unreal Tournament 2003
We recently switched to a newer build of Unreal Tournament 2003 (created on
8/6/02). This benchmark should give you a good idea of how a system will perform
in a number of Unreal Tournament 2003 levels. We chose to run our benchmarks
at three resolutions (800x600, 1024x786, and 1280x1024) because these are the
resolutions at which most mobile gamers will play current and upcoming titles.
Unreal
Tournament 2003
dm-antalus @ 800x600x32 |
Mobility
Radeon 9000 64MB
GeForce4
440 Go 64MB
|
|
|
|
0 |
|
14 |
|
28 |
|
42 |
|
56 |
|
71 |
|
85 |
|
|
|
Antalus, an outdoor level in Unreal Tournament 2003, is one of the more stressful
levels that the game has to offer. Already at 800x600x32 with high detail settings
enabled, we see that the Mobility Radeon 9000 is able to provide a noticeable
performance lead over the GeForce4 440 Go. Here the Mobility Radeon 9000 performed
12% faster than the fastest performing NVIDIA mobile part.
Unreal
Tournament 2003
dm-antalus @ 1024x768x32 |
Mobility
Radeon 9000 64MB
GeForce4
440 Go 64MB
|
|
|
|
0 |
|
9 |
|
19 |
|
28 |
|
37 |
|
47 |
|
56 |
|
|
|
As we bump the resolution up, the performance advantage offered by the Mobility
Radeon 9000 shrinks to 8%.
Unreal
Tournament 2003
dm-antalus @ 1280x1024x32 |
Mobility
Radeon 9000 64MB
GeForce4
440 Go 64MB
|
|
|
|
0 |
|
6 |
|
12 |
|
18 |
|
24 |
|
30 |
|
36 |
|
|
|
Here the performance advantage of the Mobility Radeon 9000 drops to just 7%.
Is this a trend that will continue or a specific situation where the Mobility
Radeon 9000 is not able to perform at its best?
Unreal
Tournament 2003
dm-asbestos @ 800x600x32 |
Mobility
Radeon 9000 64MB
GeForce4
440 Go 64MB
|
|
|
|
0 |
|
26 |
|
53 |
|
79 |
|
105 |
|
132 |
|
158 |
|
|
|
Well, switching levels answered that question fairly quickly. Although in the
Antalus demo the maximum performance increase offered by the Mobility Radeon
9000 was 12%, in the Asbestos level at 800x600x32 we already see the Mobility
Radeon 9000 outdoing the GeForce4 440 Go by 27%. It seems that the Antalus demo
does not show off the Mobility Radeon 9000's strongest points, likely due to
the way that the level is rendered.
It is interesting to note that on the high-end desktop side we usually find
the Asbestos demo to be fairly CPU bound especially at a low resolution like
800x600x32. Clearly the GeForce4 440 Go does not give the system enough video
processing power to allow the CPU to become the bottleneck.
Unreal
Tournament 2003
dm-asbestos @ 1024x768x32 |
Mobility
Radeon 9000 64MB
GeForce4
440 Go 64MB
|
|
|
|
0 |
|
19 |
|
37 |
|
56 |
|
74 |
|
93 |
|
112 |
|
|
|
At 1024x768x32 the Mobility Radeon 9000 excels again. Here the chip outperformed
the GeForce4 440 Go by a noticeable 25%.
Unreal
Tournament 2003
dm-asbestos @ 1280x1024x32 |
Mobility
Radeon 9000 64MB
GeForce4
440 Go 64MB
|
|
|
|
0 |
|
12 |
|
24 |
|
36 |
|
49 |
|
61 |
|
73 |
|
|
|
Finally, at 1280x1024x32, we see that the Mobility Radeon 9000 is able to keep
up the trend. The Mobility Radeon 9000 runs 25% faster than the GeForce4 440
Go not only in this resolution but on average throughout the whole Asbestos
demo.
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