Shuttle XP17 Preview: A better looking 16ms LCD
by Kristopher Kubicki on July 29, 2004 12:05 AM EST- Posted in
- Displays
Subjective Analysis
DisplayMate/CheckScreen/VESA FPDM 2.0 | ||
Test | Monitor | Observations |
Intensity range check | XP17 (digital) | 4.5 |
XP17 (analog) | 4.5 | |
2001FP (digital) | 5 | |
2001FP (analog) | 5, Good | |
Black level adjustment | XP17 (digital) | 5, Excellent, but glare becomes more apparent |
XP17 (analog) | 5 | |
2001FP (digital) | 4.5 | |
2001FP (analog) | 4.5, Acceptable | |
Defocusing, blooming and halos check | XP17 (digital) | 5, None |
XP17 (analog) | 5 | |
2001FP (digital) | 5, None | |
2001FP (analog) | 5, None | |
Screen uniformity and color purity | XP17 (digital) | 4.5, Uniform, pure, accuracy issues? |
XP17 (analog) | 4.5 | |
2001FP (digital) | 4.5+ | |
2001FP (analog) | 4.5+, better than 192T, but still small imperfection on upper right | |
Dark screen (Glare Test) | XP17 (digital) | 2, Distractingly present |
XP17 (analog) | 2 | |
2001FP (digital) | 4.5 | |
2001FP (analog) | 4.5, Improvement over 1702FP and 192T | |
Primary colors | XP17 (digital) | 4, Issues but corrected with OptiCal |
XP17 (analog) | 4 | |
2001FP (digital) | 4 | |
2001FP (analog) | 4, attempted to fix curves with OptiCal | |
Color Scales | XP17 (digital) | 3.5, Difficult to ascertain correct scales due to glare |
XP17 (analog) | 3.5 | |
2001FP (digital) | 4, red errors | |
2001FP (analog) | 4, red errors | |
16 intensity levels | XP17 (digital) | 4, Extreme darks fade too quickly |
XP17 (analog) | 4 | |
2001FP (digital) | 4.5+ | |
2001FP (analog) | 4.5+, Improvement over the 192T | |
Screen regulation | XP17 (digital) | 5 |
XP17 (analog) | 4 | |
2001FP (digital) | 5 | |
2001FP (analog) | 4.5 | |
Streaking and ghosting | XP17 (digital) | 5, None |
XP17 (analog) | 4, Present but expected | |
2001FP (digital) | 5, None | |
2001FP (analog) | 3.5, Extremely present at 1600x1200. Analog signal is not capable. |
Undoubtedly, for all its advances, the Shuttle XP17 has a major glare problem. In many cases, it was difficult to get accurate readings from our instruments because there was too much glare coming off the unit. In a darker environment, glare disappears quickly, but spending too much time in front of an LCD in a dark lit room will assure your eyesight to disappear quickly as well. The monitor sits on a 5 degree slant upwards instead of completely vertical, which contributes to the issues of glare and reflection. Given proper lighting and orientation (or extremely light background applications), glare can be reduced on the monitor; but we almost always noticed a clear reflection in the glass bezel.
As either a result of the glare or perhaps a separate issue itself, playing Max Payne proved very difficult because of the extreme contrasts. Areas that should have been very dark appear to melt all into the same shade of black, which somewhat negates the purpose of a fast response time LCD. That being said, the black level of the LCD is phenomenal; although, part of it may be a trick on the eyes due to the glass bezel. The quicker response time was noticeable on UT2004 and Halo.
15 Comments
View All Comments
aw - Thursday, July 29, 2004 - link
How bout an XPC system review?s2kpacifist - Thursday, July 29, 2004 - link
Anandtech should do a 12 to 16ms response time LCD shootout (and maybe give us the real color specs of the 710T, hehe).goku21 - Thursday, July 29, 2004 - link
I know the apple monitors have a 16ms response time too, even up to the 30" sucker.goku21 - Thursday, July 29, 2004 - link
microAmp - Thursday, July 29, 2004 - link
Broken link:http://www.anandtech.com/displays/showdoc.aspx?i=2...
Curious, what is the angle of the monitor since it looks like it is in a fixed angle?