Memory Architecture

One of the newest features of the X1000 series is something ATI calls a "ring bus" memory architecture. The general idea behind the design is to improve memory bandwidth effectiveness while reducing cache misses, resulting in overall better memory performance. The architecture already supports GDDR4, but current boards have to settle for the fastest GDDR3 available until memory makers ship GDDR4 parts.

For quite some time, the high end in graphics memory architecture has been a straight forward 256-bit bus divided into four 64-bit channels on the GPU. The biggest issues with scaling up this type of architecture are routing, packaging and clock speed. Routing 256 wires from the GPU to RAM is quite complex. Cards with large buses require printed circuit boards (PCBs) with more layers than a board with a smaller bus in order to compensate for the complexity.

In order to support such a bus, the GPU has to have 256 physical external connections. Adding more and more external connections to a single piece of silicon can also contribute to complexities in increasing clock speed or managing clock speeds between the memory devices and the GPU. In the push for ever improving performance, increasing clock speed and memory bandwidth are constantly evaluated for cost and benefit.

Rather than pushing up the bit width of the bus to improve performance, ATI has taken another approach: improving the management and internal routing of data. Rather than 4 64-bit memory interfaces hooked into a large on die cache, the GPU hass 4 "ring stops" that connect to each other, graphics memory, and multiple caches and clients within the GPU. Each "ring stop" has 2 32-bit connections to 2 memory modules and 2 outgoing 256-bit connections to 2 other ring stops. ATI calls this a 512-bit Ring Bus (because there are 2 256-bit rings going around the ring stops).



Routing incoming memory through a 512-bit internal bus helps ATI to get data where it needs to go quickly. Each of the ring stops connects to a different set of caches. There are 30+ independent clients that require memory access within an X1000 series GPU. When one of these clients needs data not in a cache, the memory controller forwards the request to the ring stop attached to the physical memory with the data required. That ring stop then forwards the data around the ring to the ring stop (and cache) nearest the requesting client.



The primary function of memory management shifts to keeping the caches full with relevant information. Rather than having the memory controller on the GPU aggregate requests and control bandwidth, the memory controllers and ring bus work to keep data closer to the hardware that needs it most and can deal with each 32-bit channel independently. This essentially trades bandwidth efficiency for improved latency between memory and internal clients that require data quickly. With writes cached and going though the crossbar switch and the ring bus keeping memory moving to the cache nearest the clients that need data, ATI is able to tweak their caches to fit the new design as well.

On previous hardware, caches were direct mapped or set associative. This means that every address in memory maps to a specific cache line (or set in set associative). With larger caches, direct mapped and set associative designs work well (like L3 and L2 caches on a CPU). If a smaller cache is direct mapped, it is very easy for useful data to get kicked out too early by other data. Conversely, a large fully associative cache is inefficient as the entire cache must be searched for a hit rather than one line (direct mapped) or one block (set associative).



It makes sense that ATI would move to a fully associative cache in this situation. If they had large cache that serviced the entire range of clients and memory, a direct mapped (or more likely some n-way set associative cache) could make sense. With this new ring bus, if ATI split caches into multiple smaller blocks that service specific clients (as it appears they may have done), fully associative caches do make sense. Data from memory will be able to fill up the cache no matter where it's from, and searching smaller caches for hits shouldn't cut into latency too much. In fact, with a couple fully associative caches heavily populated with relevant data, overall latency should be improved. ATI showed us some Z and texture cache miss rates releative to X850. This data indicates anywhere from 5% to 30% improvement in cache miss rates among a few popular games from their new system.

The following cache miss scaling graphs are not data collected by us, but reported by ATI. We do not currently have a way to reproduce data like this. While assuring that the test is impartial and accurate is not possible in this situation (so take it with a grain of salt), the results are interesting enough for us to share them.





In the end, if common data patterns are known, cache design is fairly simple. It is easy to simulate cache hit/miss data based on application traces. A fully associative cache has its down sides (latency and complexity), so simply implementing them everywhere is not an option. Rather than accepting that fully associative caches are simply "better", it is much safer to say that a fully associative cache fits the design and makes better use of available resources on X1000 series hardware when managing data access patterns common in 3d applications.

Generally, bandwidth is more important than latency with graphics hardware as parallelism lends itself to effective bandwidth utilization and latency hiding. At the same time, as the use of flow control and branching increase, latency could potentially become more important than it is now.

The final new aspect of ATI's memory architecture is programmable bus arbitration. ATI is able to update and adapt the way the driver/hardware prioritizes memory access. The scheme is designed to weight memory requests based on a combination of latency and priority. The priority based scheme allows the system to determine and execute the most critical and important memory requests first while allowing data less sensitive to latency to wait its turn. The impression we have is that requests are required to complete within a certain number of cycles in order to prevent the starvation of any given thread, so the longer a request waits the higher its priority becomes.

ATI's ring bus architecture is quite interesting in and of itself, but there are some added benefits that go along with such a design. Altering the memory interface to connect with each memory device independently (rather than in 4 64-bit wide busses) gives ATI some flexibility. Individually routing lines in 32-bit groups helps to make routing connections more manageable. It's possible to increase stability (or potential clock speed) with simpler connections. We've already mentioned that ATI is ready to support GDDR4 out of the box, but there is also quite a bit of potential for hosting very high clock speed memory with this architecture. This is of limited use to customers who buy the product now, but it does give ATI the potential to come out with new parts as better and faster memory becomes available. The possibility of upgrading the 2 32-bit connections to something else is certainly there, and we hope to see something much faster in the future.

Unfortunately, we really don't have any reference point or testable data to directly determine the quality of this new design. Benchmarks will show how the platform as a whole performs, but whether the improvements come from the pixel pipelines, vertex pipelines, the memory controller, ring architecture, etc. is difficult to say.

Pipeline Layout and Details High Quality AF
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  • ChanningM - Wednesday, October 5, 2005 - link

    Where is the AA info and AF info on each test?

    You list 4x AA for the High End cards at 1600x1200. What about other levels of AA, and various levels of AF?

    What about other resolutions? and varying levels of AA and AF at different resolutions and how they compare image quality wise? Okay, so the X1600XT loses at 1280x960 with no aa or af. What about at 1028x764 with AA and AF on? And how does that compare image wise?

    Where is the discussion of the results? You just throw out graphs at me, and don't do a real disucssion of them.

    In otherwords, where is the rest of the review?
  • Peldor - Wednesday, October 5, 2005 - link

    At this point, a fairly weak review from Anandtech, especially compared to the 7800GTX review when it appeared. Hot Hardware and Tech Report have a bit better coverage IMO.

    Looking at other reviews around the web, my conclusion is the X1800 cards are viable competitors in performance to the 7800 cards, but the street prices will have to come down near the 7800 cards to be a good value.

    The X1600 cards look dead in the water when the 6600GT is under $150 and available in AGP and PCIe, while the 6800GT is far beyond it in the ~$250 segment.

    The X1300 cards will only survive in the ~$100 and under market.

    ATI is going to need that R580 sooner rather than later.
  • ChanningM - Wednesday, October 5, 2005 - link

    The format of the hardocp articles has grown on me, especially after reading there review + the anandtech + another.

    There are all kinds of AA and AF options for a reason. They look different. How do the affect peformance though? What works best?

    That obviously varies by game, card and resolution. But anandtech and others just don't do the comparisons and I think that makes it difficult to compare. Especially when image quality differences between nvidia and ATI come into play with there various settings.
  • DerekWilson - Wednesday, October 5, 2005 - link

    We will have tables of all the data with all the numbers we ran across all the resolutions with 4xAA and 8xAF up shortly.

    Quite a bit of data was collected and it has taken some time to organize. You are absolutely right to want more, and we are working on getting it out the door as soon as possible.

    Thanks,
    Derek Wilson
  • jeffrey - Wednesday, October 5, 2005 - link

    Derek,

    You really need to evaluate your situation at this website. You are listed as "author" of the "NVIDIA's GeForce 7800 GTX Hits The Ground Running" and "ATI's Late Response to G70 - Radeon X1800, X1600 and X1300" articles. Both of these articles are not up to Anandtech standards and have prompted numerous posts for readers to visit other websites.

    I am a long-time reader of the site and am only posting this because I don't want to go anywhere else. I just don't believe that your articles have been up to snuff. The posts for proofreading, wrong labels, incomplete data, etc keep appearing and back up my opinion.

    If Anand did not finish your mentoring, please let him know. I know that you put a lot of time and effort into this site, but the two biggest articles of the year for GPU's have left me shaking my head in dissapointment. Please work more with Anand, or do your own homework and read some of his old reviews. If you need another person, or co-author to help you ...please swallow your pride and ask for it.

    Respectfully,
    Jeffrey
  • drifter106 - Thursday, October 6, 2005 - link

    What credentials do you have to make such an accusation? What indicators do you use to support such a statement? On the contrary, considering the time frame and the rush to provide us with information it is obvious for the coherent, that he has done a good job. Glad to see information provided that will futher support my next video card selection.
  • erinlegault - Thursday, October 6, 2005 - link

    That is exactly the point! He shouldn't be rushing. The Techreport and Xbit Labs and many others offer much more informative reviews.

    Do you want my credentials? It shouldn't matter a report is a report is a report. You don't have to have a PhD or be a CEO to have an opinion. Any person with a University or College degree knows how to write a report that is complete and accurate.

    The fact of the matter is Anand's graphics reviews have been not up to par. Period.
  • Tamale - Saturday, October 8, 2005 - link

    lol.. the 'fact' is that this 'opinion' isn't up to 'my standards'

    sounds like a real fact, folks.. this guy is serios business
  • Madellga - Wednesday, October 5, 2005 - link

    http://www.overclockers.co.uk/acatalog/X1800_Serie...">http://www.overclockers.co.uk/acatalog/X1800_Serie...
  • AdamK47 3DS - Wednesday, October 5, 2005 - link

    I absolutly hate obvious marketing fluff!

    "16 ultra efficient extreme pipelines"

    Those pipelines are about as extreme as a peanut butter and jelly sandwich is extreme. Try harder next time Ati!

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