Performance - Unreal Tournament 2003 (DM-Antalus)
For our first gaming benchmark we turned to Unreal Tournament 2003. We knew
that the advanced game would stress our integrated chipsets to the max. What
we couldn't have predicted, however, is that the SiS 740 solution would actually
fail while running the benchmark. We were unable to get the ECS i-Buddie XP
to complete even one run of Unreal Tournament 2003 run. Because of this, the
below graphs contain framerates for only the Radeon IGP 320M chipset with the
i-Buddie XP framerates represented as zeros.
Unreal
Tournament 2003 (DM-Antalus)
640x480x32 Medium Detail Settings |
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0 |
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3 |
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7 |
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10 |
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13 |
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17 |
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20 |
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We can already see that at 640x480x32 with the medium detail settings, the
Presario 900 1500+ based off the Radeon IGP 320M chipset does not really have
enough power to play Unreal Tournament 2003. The average frame rate, 16.5 FPS,
was slow enough to make game play lag and the image look choppy. It seems that
the integrated video of the 320M is just not up to the task of rendering complex
DX 8 games.
Unreal
Tournament 2003 (DM-Antalus)
800x600x32 Medium Detail Settings |
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0 |
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3 |
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6 |
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8 |
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11 |
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14 |
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17 |
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Not surprisingly, framerate went down when the resolution of the game was increased.
The Presario 900 1500+ ran 17% slower at 800x600x32 than it did at 640x480x32.
Again, this really left the game unplayable, at least in the complex Antalus
demo.
Unreal
Tournament 2003 (DM-Antalus)
1024x768x32 Medium Detail Settings |
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0 |
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2 |
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4 |
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7 |
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9 |
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11 |
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13 |
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We experienced a 26% performance decrease when going to 1024x768x32. This resolution
is far too high for the Radeon IGP 320M to support in the Antalus demo of Unreal
Tournament 2003.
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