Performance - Unreal Tournament 2003 (DM-Asbestos)
Unreal
Tournament 2003 (DM-Asbestos)
640x480x32 Medium Detail Settings |
|
|
0 |
|
7 |
|
15 |
|
22 |
|
30 |
|
37 |
|
45 |
|
|
|
Asbestos is typically a more CPU intensive level of Unreal Tournament 2003.
This gave the Radeon IGP 320M a break and provided for more reasonable framerates
when compared to the Antalus level. In fact, the 37.4 FPS that the Compaq Presario
900 1500+ got at 640x480x32 with medium detail settings is actually a playable
framerate. Therefore, not all hope is lost for those looking to do some low
resolution next generation gaming on an integrated video solution.
Unreal
Tournament 2003 (DM-Asbestos)
800x600x32 Medium Detail Settings |
|
|
0 |
|
7 |
|
13 |
|
20 |
|
26 |
|
33 |
|
40 |
|
|
|
Increasing the resolution to 800x600x32 really only cost 13% in performance.
The Radeon IGP 320M was able to still maintain an above 30 FPS score and had
the advantage of actually being able to run the game (compared to the SiS 740
solution).
Unreal
Tournament 2003 (DM-Asbestos)
1024x768x32 Medium Detail Settings |
|
|
0 |
|
6 |
|
11 |
|
17 |
|
22 |
|
28 |
|
34 |
|
|
|
Performance drops 18% when moving from 800x600x32 to 1024x768x32. At this point,
the benchmark was reaching unplayable levels once again.
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